MEGATech Preview: Insurgency for PC Dylan Duarte September 17, 2013 MEGATech Reviews Like so many before it, Insurgency began as a source mod before becoming its own game. Its currently scheduled for release next year, but early access is available to those whove pre-ordered the game. Im a somewhat casual FPS fan, so I hadnt heard about the game until New World Interactive kindly sent us a preview code. I initially had trouble playing due to crashing issues and a general lack of games, but NWI has since fixed the former and a wealth of new players has remedied the latter. Counter That Strike with Insurgency When I first fired up Insurgency, I was immediately reminded of Counter-Strike, especially since the game was molded on the very same engine. Being reminiscent of one of the most popular tactical shooters of all time certainly gets you off to a running start, but at the same time its a pretty high bar to reach for an indie studio developing its first game. Not to mention youre throwing your hat into a crowded ring, so standing out is going to be something of a challenge. It quickly becomes clear that NWI wasnt aiming for innovation as much as theyre trying to recreate an experience that theyve loved in the past, not unlike Interceptor Entertainment did with Rise of the Triad earlier this year. This is a personal preference, but when it comes to the varying shades of realism that can be found in the myriad of shooters available, Insurgency falls right into my sweet spot. It certainly doesnt boast the authenticity of ARMA, which I find a little too slow and unforgiving, but its also a far cry from the over-the-top nature of Call of Duty. It exists somewhere in between, closer to realistic than not, but still developed to include the average shooter fan. A particularly engaging aspect of Insurgency involves the sound; as I closed in on a firefight, I would hear it long before I saw, the cracks of gunfire becoming increasingly cacophonous. Ive never been in actual combat, but it was certainly intense and felt like I was walking into an actual battle. Let’s Suit Up Another way that Insurgency is like Counter-Strike is the inventory mechanic. Once the round begins, you can go to the inventory screen and modify your arsenal, with supply points dictating how much you can be outfitted with. You can equip yourself with a primary weapon, secondary weapon, throwables, and armor, and youre able to sacrifice one of those slots and concentrate those supply points into another. The first thing I did was get rid of my pistol, which I never used anyway, and used those points to equip my rifle with a grip and a better sight. Speaking of sights, the game doesnt give you crosshairs, forcing you to use the physical sights on your gun. This should cut down on twitch shooting, at least successful twitch shooting, which should please a lot of players. There are six game modes, eight maps, and support for up to 32 players, and everything is pretty standard in that department. There arent a lot of guns, but this is a beta, after all. The graphics are pretty much what youd expect from a Source game: far from cutting edge, but pretty enough for the games target demographic. The Question of Innovation Now, Ive never been a strong proponent of innovation. Im certainly not opposed to it, because Im not some sort of luddite, but I do think that its emphasized a little too much. There are countless examples of fantastic games that make no attempt to break the mold. You dont have the reinvent the wheel to make something worthwhile, especially when youre purposely emulating an existing experience. With all of that being said, if youre not going to offer something new, you at least have to offer something different or present it in a way that feels different. Its in this area that Insurgency stumbles. There are no shortage of drab, brown tactical shooters out there, and while Insurgency offers a solid experience, it doesnt do a lot to set itself apart. Hopefully they can find a way to solve that before the actual launch next year. Share This With The World!