PikkoTekk Building 1,000 Player FPS Battlefield James White March 8, 2011 PikkoTekk, a Swedish Network Technology company, has begun testing a new server scheme that would allow massive multiplayer first person shooter gaming. The idea is to create a single map with player numbers that rival MMORPGs, but with an approach that allows for higher player density. PikkoTekk has taken a different approach than current games by redesigning the communication server side enforcing game restrictions. Using the concept of cell phone networks, they have created a way to have a single game, with a single map, scaled across several different servers. “When a person with a mobile phone moves in the real world, the phone will switch to the closest base station without the mobile phone user noticing it. In the same way, a player moving around in a virtual game world will switch completely seamlessly between the different cell servers.” As of now, they are testing the idea using A.I. bots in a game called Tanks vs. Robots. Once testing is complete, PikkoTekk intends to distribute this browser based game to allow for real world testing of their servers. This could lead to first person shooters with truly large scale battles without being restricted to a smaller map cell like MAG, or massive server lag caused by too many people fighting over the same attack point. I look forward to witnessing well over a hundred gun-wielding virtual soldiers engaged in a single firefight; or having an MMORPG with a true unified world boasting single city player populations in thousands. Source: Tom’s Hardware Share This With The World!