NVIDIA Pledges PhysX and APEX Support for Xbox One

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Fresh off the Xbox One announcement, NVIDIA has pledged its support to the console with its popular NVIDIA PhysX and APEX software development kits, which help developers with things like collision detection, particle systems, and even the simulation of rigid bodies, which is more important and less gross than it sounds.

Together, the two technologies allow for physics-based effects in physics-enabled environments, and have played a part in the development of a multitude of games. They’re designed to run on a variety of CPUs and the Xbox One definitely has some real power under the hood.

This gesture is especially surprising given that Microsoft and NVIDIA are now in direct competition what with NVIDIA SHIELD portable gaming console scheduled to hit the market in June. The Xbox One is undoubtedly a powerful console, but will gamers prefer that over the SHIELD, which is a controller with a tiny screen attached to it?

That was a joke.

Full Press Release »

SANTA CLARA, Calif.—May 21, 2013—NVIDIA announced its support today for the Microsoft Xbox One game console with its popular NVIDIA® PhysX® and NVIDIA® APEX® software development kits (SDKs).

Together, PhysX and APEX provide solutions for collision detection and simulation of rigid bodies, clothing, fluids, particle systems and more, across a wide range of platforms, including desktop PCs, game consoles, and mobile and handheld devices.

NVIDIA PhysX technology is the world’s most pervasive physics solution for designing real-time, real-world effects into interactive entertainment titles. The PhysX development environment gives developers unprecedented control over the look of their final in-game interactivity.

NVIDIA APEX technology takes content creation with PhysX technology to the next level. Artists can create intricate physics-enabled environments. They can expand the quantity and visual quality of destructible objects; make smoke and other particle-based fluids integral to game play; and create life-like clothing that interacts with the character’s body to achieve more realism in their games.

“We are excited to extend our PhysX and APEX technologies to Microsoft’s Xbox One console,” said Mike Skolones, product manager for the PhysX SDK at NVIDIA. “We look forward to the Xbox developer community taking advantage of PhysX and APEX along with Xbox One’s processing power, programmability and next-generation features to design cutting-edge games that deliver an unparalleled and ultra-realistic experience.”

NVIDIA PhysX and APEX technologies are designed to run on a variety of CPU architectures and can be accelerated by any CUDA® architecture-enabled NVIDIA GPU, GeForce 8-series or higher.

For more information about the APEX and PhysX SDKs, visit https://developer.nvidia.com/apex and https://developer.nvidia.com/technologies/physx.

For more information on how GeForce GTX GPUs are dramatically changing the way games are played, visit www.geforce.com. The NVIDIA Flickr page hosts the entire lineup of GeForce product photos.

About

Dylan Duarte is a freelance writer who's covered film, television, videogames, and of course tech! He's also an aspiring screenwriter and likes that watching movies is considered "work" because of it. You can follow him on twitter @dylanduarte, but be warned that it's mostly the nonsensical ramblings of a potty-mouth.

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